From the course: Substance Designer 2018 Essential Training

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Utilizing the preview size

Utilizing the preview size - Substance Designer Tutorial

From the course: Substance Designer 2018 Essential Training

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Utilizing the preview size

- [Instructor] Looking at our graph toolbar, we have one final pair of drop downs that can be accessed, these having the heading "Parent Size" next to them. If we click to drop down the first list, we can perhaps make a good guess as to what these options do. Indeed, if we select 2048 from the list, we right away see our graph start to update as Designer works its way through all of the current nodes and sets each of them in turn to a resolution of 2048 by 2048. Let's set this to 256, and quickly discuss how these controls affect our workflow. Because in versions of Substance Designer prior to six, if my memory serves me right, if we wanted to work with high quality nodes, and outputs, so as to be able to test what the best version of our texture was going to be, we had to come to the explorer section of our UI, click on the graph name, and then change the graph's output size multiplier. Using a multiplier, though, is not only less intuitive than being able to simply specify that what…

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