Join Joel Bradley for an in-depth discussion in this video Using generator nodes to create small surface detail, part of Up and Running with Substance Designer.
- In this video, we're going to perform…a simple task in comparison with our previous efforts…of setting up a system for adding small, nice detail…to our substance.…I say simple because having already had…quite a bit of practice with using…and combining multiple nodes in a substance graph,…I decided to deliberately keep this part of the process…as simple as possible.…Although you can, of course, feel perfectly free…to make it a little more complex…for yourself if you so desire.…To get started, let's come over to our Graph view…and use the middle mouse button…to give ourselves a little bit of room here…as we are going to want to create a new frame…into which we can add our new node network.…
We can do this by pressing the spacebar key…and choosing the Add Frame command.…As always, I want to give the frame a unique title…so let's click to select it,…and then over in the Property panel…give it the name Small_Detail_Gem…and then press enter.…As always, I like to make my frames easy to identify…so I am going to make this visually different…
- Creating a new substance graph
- Importing resources
- Setting up lighting
- Generating maps
- Creating material outputs
- Using generator nodes to create surface detail
- Using filters to create amps
- Publishing a substance
- Importing substances
Skill Level Intermediate
Rendering for Composites inside 3ds Maxwith Joel Bradley1h 50m Intermediate
Unreal Engine: Architectural Visualizationwith Adam Crespi3h 53m Intermediate
5.1 to 5.3.4 Update Highlights
1. Setting Up the Project
2. Generating Maps and Detail
3. Building Up the Material
What's next?2m 44s
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