Join Joel Bradley for an in-depth discussion in this video Using the exercise files, part of Creating Painted Metal in Substance Designer.
- If you are a premium member of the lynda.com online training library, you have access to a complete set of Exercise Files that can be used to follow along with the lessons in this course. These are located in the Exercise Files folder which I have placed on my desktop. Although you can, of course, feel free to place this folder and the accompanying files anywhere that you'd like. It is important to note here though that Substance Designer, unlike applications such 3ds Max, and Maya, doesn't use a scene or project based approach to asset creation.
So, rather than opening up just a single scene or project file, Substance Designer can in fact, open and work with multiple substance packages in just a single Substance Designer session. Throughout this course then, rather than working with multiple variations of a project file as I often do in my courses, I will instead be working with just a single substance package. One that is continually being updated and saved or overwritten as I go, which is in fact, the approach I recommend you take as you work through the course with me.
Save and save often should be our motto here. To help with this, I have, in the Exercise Files download, provided a substance start file and titled Painted_Metal_Start.sbs. This already has some basic elements such as empty frames, setup, and ready to go. And so, it'll be our starting file for the course. Although I will be overwriting this file as I work, you may wish to make a copy of it, so you can always start again, should you want to or need to.
For those who would prefer to simply watch through the training and then open up and dissect a finished substance file afterward, I have also provided a final version of the substance package called Painted_Metal.sbs. Do note though, that if you open two or more packages in the same Substance Designer session, then the second package will simply be added to the resource explorer window along with the first. Meaning that you could if you saved them out as separate files, and it was two different versions of the painted metal package open in the application at the same time.
To avoid confusion, you may find it best then to always close and open substance package before going ahead and loading another one up. Also, if you assign material outputs to a custom mesh in the 3D view, something we will look at doing later on in the course, and then save the substance package, you will not need to reassign the material each and every time you come back to your saved file. As the outputs will be remembered and applied as soon as you drag and drop the custom mesh back into the 3D view.
Now, it should be noted that it isn't in any way essential that you have access to or make use of the Exercise Files discussed here. In order to follow along with and benefit from this course, you can quite happily make use of your own assets, should you want to or need to. If you are a monthly or annual subscriber to lynda.com, you won't have access to the Exercise Files themselves, but again, you will be able to work through this course using assets and a Substance Designer package of your own.
- Creating pitted and dented details
- Adding and blending in scratches
- Breaking up the surface with normal maps
- Creating a roughness map
- Adding an ambient occlusion effect
- Exposing parameters to create variation and customize the material