Join Joel Bradley for an in-depth discussion in this video Using the exercise files, part of Up and Running with Substance Designer.
- If you are a premium member of the lynda dot com online training library, you have access to a complete set of exercise files that can be used to follow along with the lessons in this course. These are located in the exercise files folder, which I have placed on my desktop. You can of course feel free to place this folder and its accompanying files anywhere you like. There are substance package files to go along with most of the movies in the course. And these reside in subfolders located inside the chapter files folder, each folder set having been correspondingly named for the relevant chapter and video.
It is important to note here that Substance Designer, unlike applications such as 3ds Max, Maya and even After Effects, doesn't use a scene or project based approach to asset creation. Rather than opening just a single scene or project file, Substance Designer can in fact open and work with multiple substance packages inside the same Substance Designer session. Throughout this course then, rather than working with multiple variations of project files as I typically do in my courses, I will instead be working with just a single substance package, one that is continually being saved or overwritten as I go.
Indeed this is the approach I recommend you also take as you work through the course with me. However, for the benefit of users who prefer to open up and then work with a project at it's various stages, I have gone ahead and saved separate versions of the aged concrete package at each of the stages that we will complete throughout the course. Do be aware though that should you go ahead and use these exercise files, then some of the operations that we will run through during the course, such as importing, baking and publishing, will by default save to the folder where the dot SBS file was opened from.
This wil be different to the locations you see me using inside the course movies. You will also need to note that if you go ahead and open up one of these aged concrete packages inside a Substance Designer session that already has an open substance package in it, then the new package will simply be added to the resource explorer window. Meaning you could potentially end up with two, three or even more versions of the aged concrete package open at the same time.
To avoid confusion then, you may find it best to always close an open substance package before going ahead and opening up another one. One important final note is that part way through the course we will be importing a custom FBX mesh to make use of in our 3D view. When Substance Designer is closed and reopened, the 3D view always defaults to displaying one of its own built in primitive mesh presets. However, a simple drag and drop of the FBX on to the 3D view each time a package is opened will allow us to continue as per the visuals presented in the training videos.
If you have assigned material outputs to the custom FBX, something we will look at doing later on in this course, and have saved the substance package after doing so, you will not need to reassign the materials each and every time. The outputs will be remembered and applied as soon as we drag and drop our FBX on to the 3D view. Now it should also be noted that it isn't in any way essential that you have access to or make use of the exercise files in order to follow along with and benefit from this course.
You can quite happily make use of your own assets should you want or need to. If you are a monthly or annual subscriber to lynda dot com, you won't have access to the exercise files themselves, but again, you will be able to work through this course using assets and substance designer packages of your own.
- Creating a new substance graph
- Importing resources
- Setting up lighting
- Generating maps
- Creating material outputs
- Using generator nodes to create surface detail
- Using filters to create amps
- Publishing a substance
- Importing substances