Join Adam Crespi for an in-depth discussion in this video Test the tile in a scene, part of Substance Designer for Architectural Visualization.
- [Instructor] Tile and grout are two materials…that are often seen together and typically grout…makes up anywhere between 10 and 30%…of the appearance of a wall,…adding its color in around every tile.…Grout then, we can think of as…basically cement without rocks that's very sandy.…It's typically colored as needed for a wall.…Where it's got the actual cement in it and sand…it has a more batter like appearance than the rocky one…that we usually find in concrete.…If we had rocks in the wall that would be rather odd…and so grout is a different surface…but has some of the same quality as rough concrete.…
What we need to do is add some roughness…into these tiles around the tiles,…and so we need to mask them…by the black we're seeing in some of these nodes.…This is the blend node that goes into,…through levels, metallic and roughness.…I'm going to use the black from this…to become a mask to mask in some noise in that grout.…First, I'll make the noise.…I'll pull these nodes over to give myself a little space…and over in the library under generators noises,…
- Mosaic and metallic tiles
- Determining tile patterns
- Varying tile roughness
- Exposing parameters for design flexibility
- Testing tiles in a scene
- Crafting subtle metallic properties
- Patterned tile for accents
- Wood tile flooring
- Creating wood grain from noise
- Ashlar veneer
- Molded wall panels
- Woven mesh
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. Mosaic Tile
2. Metallic Tiles
4. Patterned Tile for Accents
5. Wood Tile Flooring
6. Ashlar Veneer
7. Molded Wall Panels
8. Woven Mesh
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