Join Adam Crespi for an in-depth discussion in this video Test the tile in a scene, part of Substance Designer for Architectural Visualization (2017).
- [Instructor] When your material is nearing completion…it is important to test it in your design application.…I'll be testing this tile out in Unity to experiment…with how it looks not only close up…but in varied lighting conditions.…And as I'm moving around,…seeing the surface reflections dynamically change.…If you're working in an application where you're going…to render out images, test there as soon as possible.…Again, the lighting here in my 3-D view…is idealized as are the shapes…and you really need a good read on the surface…in your destination application to make sure…that things are working correctly and looking right.…
As a last check I have taken my normal here…and switched it to Fill Alpha with Input for compatibility…in version five of Substance Engine…and therefore it should go seamlessly…across to Unity, 3ds Max, and other applications.…Remember that different software developers…have different versions of plugins…incorporated in their software.…So, although we're on Substance Designer 6 we may not see,…
- Mosaic and metallic tiles
- Determining tile patterns
- Varying tile roughness
- Exposing parameters for design flexibility
- Testing tiles in a scene
- Crafting subtle metallic properties
- Patterned tile for accents
- Wood tile flooring
- Creating wood grain from noise
- Ashlar veneer
- Molded wall panels
- Woven mesh
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
1. Mosaic Tile
2. Metallic Tiles
4. Patterned Tile for Accents
5. Wood Tile Flooring
6. Ashlar Veneer
7. Molded Wall Panels
8. Woven Mesh
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