Join Adam Crespi for an in-depth discussion in this video Test the panel in a scene, part of Substance Designer for Architectural Visualization.
- [Instructor] It's important always…to test your substance in a scene,…whether it's a sample scene you have going…with different lighting conditions…or the actual model you'll be using the substance on.…I have a scene I've set up in Unity…so I can test this out in a number of lighting conditions…in real time.…Alternately, if you're working in Autodesk 3DS Max or Maya,…for example, you'll want to bring this substance in,…making sure you're testing it in the right…rendering engine and right lighting rig…to see if it's really reacting correctly.…What I'll do is export this out and then open up Unity…and bring it in.…
I'll right click on that package and choose…Export .sbsar file, a substance archive.…In my Exercise Files folder,…I'll browse into the Chapter07 folder…and export this out as 07_06_GoGo, the name of the pattern.…It's going to be an .sbsar.…This is a substance archive…which other applications can read,…and is different from the working .sbs file…we've been using.…I'll click Save, and we can see in here I have no warnings.…
- Mosaic and metallic tiles
- Determining tile patterns
- Varying tile roughness
- Exposing parameters for design flexibility
- Testing tiles in a scene
- Crafting subtle metallic properties
- Patterned tile for accents
- Wood tile flooring
- Creating wood grain from noise
- Ashlar veneer
- Molded wall panels
- Woven mesh
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. Mosaic Tile
2. Metallic Tiles
4. Patterned Tile for Accents
5. Wood Tile Flooring
6. Ashlar Veneer
7. Molded Wall Panels
8. Woven Mesh
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