Learn how to create 3D textures with Substance Designer 2018. Find out how to use the atomic nodes, graphs, and functions to generate texture maps for game engines like Unreal 4.
- [Joel] Hello and welcome. My name is Joel Bradley, and I'm very much looking forward to working through this Substance Designer Essential Training course with you, a course in which we will be looking to make good use of the texturing tools found in this powerful application from the team at Allegorithmic. At the start of the course, we will discuss, amongst other things, the welcome screen, import and preference settings that can help improve our workflow, along with key fundamentals, such as just what a substance package and substance graphs are.
This will lead nicely into using templates, graph properties, and even custom 3D meshes as we take a look at creating textures for very specific pieces of geometry. We will then familiarize ourselves with the substance designer UI by taking a look at the menus, explorer panel, library, and parameter areas of the interface, after which we will study use of the 2D and 3D views in Designer, both of which are important for helping us see how our materials are developing.
We are then going to dive into what I consider to be the heart of material creation in Substance Designer by taking a look at some of the most used atomic nodes in the program, nodes such as blend, curve, slope blur, normal, gradient, the very powerful water level node, and the shape extrude node, to name just a few. The creation of MDL graphs, including a look at just what MDL is, will lead on to our making use of the provided tool set to create a custom anisotropic material that could then be used inside any render engine that supports the MDL format.
We will also make use of functions inside Substance Designer and see how we can potentially unlock the power that can be found there, should we be brave enough to want to make use of the tools, that is. Finally, we will round out our course by looking at how we would go about taking an exported substance into a game engine, such as Unreal Engine 4. As we have a lot of ground to cover here, and seeing as I'm sure you are eager to get into the texturing, let's get going and dive right in.
Author
Released
12/18/2018- Choosing the correct graph template
- Importing meshes and maps
- Adjusting the UI layout
- Working with the Graph, 3D, and 2D views
- Using the atomic nodes
- Creating and combining normals
- Blending shapes together
- Creating MDL materials
- Building an FX-Map
- Publishing a substance
- Using a substance in Unreal
Skill Level Beginner
Duration
Views
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Introduction
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Substance Designer2m 12s
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1. Substance Designer Setup
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The Welcome dialogue3m 4s
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What is a substance graph?2m 33s
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Mesh setup prior to export3m 59s
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2. UI and Tool Locations
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Adjust the UI layout2m 56s
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Menu items and options3m 2s
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What is the Library?3m 28s
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The parameters section2m 46s
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3. Using the Graph View in Designer
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Utilizing the preview size2m 43s
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4. 3D and 2D Views
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Using the 3D view3m 10s
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Scene and Materials menu5m 4s
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Display and render options5m 15s
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Navigating the 2D view3m 4s
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5. Using Atomic Nodes
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Adding bitmap nodes4m 16s
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Using blend nodes4m 32s
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Utilizing the Curve node4m 29s
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Using shape nodes3m 52s
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Creating normals3m 21s
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Combining normals3m 12s
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Creating height maps4m 7s
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Adding procedural dirt5m 9s
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Using the text tool4m 23s
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6. Creating Custom Environment Panoramas
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Blending shapes together3m 12s
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7. MDL Materials
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What is MDL?1m 39s
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Creating the MDL graph3m 6s
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The basics of an MDL shader4m 24s
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8. Functions and FX Maps
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What are functions?2m 15s
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Adding the FX map5m 7s
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Building an FX map, part 16m 42s
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Building an FX map, part 25m 39s
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Finalizing the functions3m 11s
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9. Exporting and Using a Substance Package
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Exporting3m 38s
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Publishing a substance3m 12s
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Adding finishing touches5m 3s
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Conclusion
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What's next?1m 29s
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Video: Substance Designer