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Saving your maps for texturing

Saving your maps for texturing: Substance B2M
Saving your maps for texturing: Substance B2M

Saving your output maps to a disk is key to your being able to use them in other applications for rendering, be that in a real time or offline rendering engine. B2M3 certainly allows you to do this, and so you will use the export capabilities of Substance

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Skill Level Intermediate
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