Join Joel Bradley for an in-depth discussion in this video Making the rubber, part of Substance Designer: Product Visualization.
- [Narrator] Although in this particular case,…we might not see much of the material…on the base of the product,…we still shouldn't skip making sure…that it looks good.…As there may come a time, when the client decides…to view or place the product in a situation…and a orientation that means, well,…those areas will of a sudden be unsure.…With this in my mind, we can again save ourselves…some time in the creation process by…with our metal graph visible…left clicking and dragging to select all the nodes…that it contains.…
With those nodes start in the click vault,…via a Ctrl + CT press, let's come to our explorer pane,…right click on the package name.…And after expanding the new flyout,…we can click…to select the create the new substance graph option.…Using the same settings as before,…we can call this graph rubber and then click ok.…Once the new graph is loaded,…let's delete the output nodes that it being created…by using a marquee selection and then pressing a delete key.…
After which, we can place our cursor off the graph…
- Building the materials
- Blending the materials
- Adding interactivity
- Adding logos, text, and surface choices
- Setting up the environment
- Rendering the visualization
Skill Level Intermediate
3ds Max: Medical Product Visualization with Arnoldwith Duane Loose1h 23m Intermediate
Maxwell Render for Product Visualizationwith Leon van den Heever54m 26s Intermediate
Unreal: Substance Designer Workflowwith Scott Pagano2h 5m Intermediate
1. Building the Materials
2. Creating Product Interactivity
3. Setting Up the Environment
4. Rendering the Product
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