Join Joel Bradley for an in-depth discussion in this video Making the metallic map, part of Up and Running with Substance Designer.
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- By this point in our Up and Running…with Substance Designer course I would imagine…that you are already feeling quite expert…adding new frames to the graph view.…Nevertheless let's zoom in a little here…and somewhere close to the metallic output node…press the space bar key and add…yes another new frame.…Let's change it's title to Metallic_Map.…And also set it's frame color to…a rust type red.…We can also increase it's size a little so as…to give ourselves some room with which to work.…
Without any nodes selected,…let's press the space bar key again,…and this time choose to add a uniform color node,…placing it inside the metallic map frame.…Now as the output for the metallic map…needs to be fed a grayscale value,…we need to come over to the properties panel…and change the node's color mode…from color over to grayscale.…Now the node by default returns a pure black value…which helpfully enough in this instance…is exactly what we want.…Meaning we can straight away pipe our uniform color…into the metallic output.…
What we should get now if I just right click and drag…
- Creating a new substance graph
- Importing resources
- Setting up lighting
- Generating maps
- Creating material outputs
- Using generator nodes to create surface detail
- Using filters to create amps
- Publishing a substance
- Importing substances
Skill Level Intermediate
Rendering for Composites inside 3ds Maxwith Joel Bradley1h 50m Intermediate
Unreal Engine: Architectural Visualizationwith Adam Crespi3h 53m Intermediate
5.1 to 5.3.4 Update Highlights
1. Setting Up the Project
2. Generating Maps and Detail
3. Building Up the Material
What's next?2m 44s
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