Join Adam Crespi for an in-depth discussion in this video Make normals to change highlights, part of Substance Designer for Architectural Visualization.
- When you're constructing tile like this,…it's important to have a good normal that really varies…that highlight across the surface.…What we can see here in a picture of the Stardust,…even though it's in a different color way,…is that these are essentially flat,…although there's quite a good bit of variety in there.…What we need is for the grout to be struck,…recessed slightly,…and for a little bit of variation across the tiles.…We need to ensure that they look like they were…as carefully laid as possible,…knowing that when any tile is laid down,…there's a slight variation from tile to tile.…
We need to have this so that our reflections and highlights…fracture across the surface making sure that it doesn't look…absolutely perfect, but is pretty well done,…according to, well humans.…I'll go and make a normal out of my tiles and make sure…that varies so that the normal of one particular tile…doesn't always show with that particular color.…I'm here in Substance Designer, and I'm going to make…a normal out of a grayscale.…
- Mosaic and metallic tiles
- Determining tile patterns
- Varying tile roughness
- Exposing parameters for design flexibility
- Testing tiles in a scene
- Crafting subtle metallic properties
- Patterned tile for accents
- Wood tile flooring
- Creating wood grain from noise
- Ashlar veneer
- Molded wall panels
- Woven mesh
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. Mosaic Tile
2. Metallic Tiles
4. Patterned Tile for Accents
5. Wood Tile Flooring
6. Ashlar Veneer
7. Molded Wall Panels
8. Woven Mesh
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