- [Instructor] Now that we have our materials metalness…property, along with its color control setup,…time to use a few more MDL nodes in order to create…the anisotropic effects that we also want.…Although this may sound like it could be hard work,…the truth is that we can create a basic working effect here…with as few as six nodes,…the first of which will be an anisotropic conversion nodes,…which essentially takes several float inputs,…along with a tangent for computational reasons,…and then converts them into information that our…BDSF node that can use to drive a directional roughness…effect on a surface.…
In some empty space then let's press the space bar key…and search for any nodes containing the word "anisotropy",…after which we can click to add the conversion node…that we see in the list.…If we place our mouse cursor over the node,…we will see that we need a roughness float,…an anisotropy level float, so how anisotropic our…highlight will be, a rotation float so that can pick…an angle of anisotropy, and then finally our tangent.…
Author
Released
12/18/2018- Choosing the correct graph template
- Importing meshes and maps
- Adjusting the UI layout
- Working with the Graph, 3D, and 2D views
- Using the atomic nodes
- Creating and combining normals
- Blending shapes together
- Creating MDL materials
- Building an FX-Map
- Publishing a substance
- Using a substance in Unreal
Skill Level Beginner
Duration
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Introduction
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Substance Designer2m 12s
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1. Substance Designer Setup
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The Welcome dialogue3m 4s
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What is a substance graph?2m 33s
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Mesh setup prior to export3m 59s
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2. UI and Tool Locations
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Adjust the UI layout2m 56s
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Menu items and options3m 2s
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What is the Library?3m 28s
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The parameters section2m 46s
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3. Using the Graph View in Designer
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Utilizing the preview size2m 43s
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4. 3D and 2D Views
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Using the 3D view3m 10s
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Scene and Materials menu5m 4s
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Display and render options5m 15s
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Navigating the 2D view3m 4s
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5. Using Atomic Nodes
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Adding bitmap nodes4m 16s
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Using blend nodes4m 32s
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Utilizing the Curve node4m 29s
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Using shape nodes3m 52s
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Creating normals3m 21s
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Combining normals3m 12s
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Creating height maps4m 7s
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Adding procedural dirt5m 9s
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Using the text tool4m 23s
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6. Creating Custom Environment Panoramas
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Blending shapes together3m 12s
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7. MDL Materials
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What is MDL?1m 39s
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Creating the MDL graph3m 6s
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The basics of an MDL shader4m 24s
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8. Functions and FX Maps
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What are functions?2m 15s
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Adding the FX map5m 7s
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Building an FX map, part 16m 42s
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Building an FX map, part 25m 39s
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Finalizing the functions3m 11s
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9. Exporting and Using a Substance Package
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Exporting3m 38s
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Publishing a substance3m 12s
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Adding finishing touches5m 3s
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Conclusion
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What's next?1m 29s
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Video: Finalizing the Anisotropic BSDF