Join Adam Crespi for an in-depth discussion in this video Expose colors for design flexibility, part of Substance Designer for Architectural Visualization (2017).
- [Instructor] One of the great features…of Substance Designer materials…is you can expose different functions…for customizing and flexibility in your target application.…I'll be proofing these in Unity, in a game engine…so I can see them in real time.…This is common use of Substance Designer…and we'll also see these materials used…in Autodesk 3ds Max or Maya for example in renderings.…What I want to do is make sure…I've got different colors exposed…so I can customize these bricks as needed.…It's important to do this so you're not locked in,…so that if you hand off this material to somebody else,…another designer, they can customize this…without having to open Substance Designer.…
I'll start by zooming in on my wood colors.…There's a couple of things we can play with in here…and first these are the uniform colors for the woods.…What I'm going to do is customize these…and make sure I'm drawing the same color in each.…Right now they're the same uniform color…and we can tell by clicking on each one…and looking at the parameters.…
- Mosaic and metallic tiles
- Determining tile patterns
- Varying tile roughness
- Exposing parameters for design flexibility
- Testing tiles in a scene
- Crafting subtle metallic properties
- Patterned tile for accents
- Wood tile flooring
- Creating wood grain from noise
- Ashlar veneer
- Molded wall panels
- Woven mesh
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
1. Mosaic Tile
2. Metallic Tiles
4. Patterned Tile for Accents
5. Wood Tile Flooring
6. Ashlar Veneer
7. Molded Wall Panels
8. Woven Mesh
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