Join Joel Bradley for an in-depth discussion in this video Determining output resolution, part of Up and Running with Substance Designer.
- No matter what workflow or approach to creating…substances we ultimately adapt,…one parameter that we will always need to take control of…at some point in our project would be the output size…or resolution at which we choose to publish our substance.…Now we did quickly brush over this option at the start…of the chapter, but now we need to come back to it…and discuss the options available as well as the impact…our choices will have on the finished substance…that we create.…If we come to the File menu and choose here to create…a New Substance, you may remember that…at the outset of creating our Aged_Concrete package,…we set the Size Mode dropdown here…to use the Absolute option…which simply put means that we pick a size our resolution,…for our substance here, using the Width and Height fields.…
This is a size at which our substance will stay…once published.…Now remember initially we chose Width and Height options…of 1024 by 1024.…If we know for a certainty that our substance needs…to be created at a fixed size and that it won't require…
- Creating a new substance graph
- Importing resources
- Setting up lighting
- Generating maps
- Creating material outputs
- Using generator nodes to create surface detail
- Using filters to create amps
- Publishing a substance
- Importing substances
Skill Level Intermediate
Rendering for Composites inside 3ds Maxwith Joel Bradley1h 50m Intermediate
Unreal Engine: Architectural Visualizationwith Adam Crespi3h 53m Intermediate
5.1 to 5.3.4 Update Highlights
1. Setting Up the Project
2. Generating Maps and Detail
3. Building Up the Material
What's next?2m 44s
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