- [Narrator] The splatter node can be very useful should we…need to create repeating patterns in a material.…Be that for organic type material surfaces, damage or wear…effect or even for more mechanic, man-made looking…material types as well.…Let's select these splatter node that we are focused on here…under the zero A splatter pin.…Press the backspace key to remove it, and then select…Blur HQ gray scale node and press the space bar to…search for and add a new gray scale splatter node.…
Because Designer thinks that we want to add a background,…we will need to hold down the shift key and left click and…drag on the background input.…And in this instance tell it to pipe into the pattern input…one slot instead.…Let's also hook up our new node to…the blur HQ gray scale node,…and then secondly the histogram scan node in the circle…relief frame, like so.…This splatter is circular as oppose to the splatter node…itself, will unsurprisingly give us a little more control…over how each splat are repeat is placed in position in…
Author
Released
12/18/2018- Choosing the correct graph template
- Importing meshes and maps
- Adjusting the UI layout
- Working with the Graph, 3D, and 2D views
- Using the atomic nodes
- Creating and combining normals
- Blending shapes together
- Creating MDL materials
- Building an FX-Map
- Publishing a substance
- Using a substance in Unreal
Skill Level Beginner
Duration
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Introduction
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Substance Designer2m 12s
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1. Substance Designer Setup
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The Welcome dialogue3m 4s
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What is a substance graph?2m 33s
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Mesh setup prior to export3m 59s
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2. UI and Tool Locations
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Adjust the UI layout2m 56s
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Menu items and options3m 2s
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What is the Library?3m 28s
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The parameters section2m 46s
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3. Using the Graph View in Designer
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Utilizing the preview size2m 43s
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4. 3D and 2D Views
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Using the 3D view3m 10s
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Scene and Materials menu5m 4s
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Display and render options5m 15s
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Navigating the 2D view3m 4s
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5. Using Atomic Nodes
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Adding bitmap nodes4m 16s
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Using blend nodes4m 32s
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Utilizing the Curve node4m 29s
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Using shape nodes3m 52s
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Creating normals3m 21s
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Combining normals3m 12s
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Creating height maps4m 7s
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Adding procedural dirt5m 9s
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Using the text tool4m 23s
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6. Creating Custom Environment Panoramas
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Blending shapes together3m 12s
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7. MDL Materials
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What is MDL?1m 39s
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Creating the MDL graph3m 6s
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The basics of an MDL shader4m 24s
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8. Functions and FX Maps
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What are functions?2m 15s
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Adding the FX map5m 7s
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Building an FX map, part 16m 42s
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Building an FX map, part 25m 39s
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Finalizing the functions3m 11s
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9. Exporting and Using a Substance Package
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Exporting3m 38s
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Publishing a substance3m 12s
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Adding finishing touches5m 3s
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Conclusion
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What's next?1m 29s
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Video: Creating patterns with the Splatter node