Join Joel Bradley for an in-depth discussion in this video Creating the metal, part of Substance Designer: Product Visualization.
- [Instructor] In order to give our client choices…as regards how their finished product might look…we're going to create two surface types here…from which they can choose,…so a premium-looking metal finish…as well as a perhaps cheaper version of the product…with a plastic finish.…If you will want to see…how the materials are looking as we create them…feel free to drag the product mesh onto the 3D view…and if needed let's right-click on the graph view…and choose the view outputs in 3D view option.…
To start our first material let's right-click…on the Product Y package name…and then choose the new substance graph option…from the list.…We can of course use all of the same settings…as per our main graph,…but this one we will want to call metal.…Not very original I know,…but certainly descriptive enough for our use here.…Let's right-click and view the outputs in our 3D view there,…and starting with a diffuse color…let's click and drag both color and blend nodes…from the shelf, dropping them into place on our graph…
- Building the materials
- Blending the materials
- Adding interactivity
- Adding logos, text, and surface choices
- Setting up the environment
- Rendering the visualization
Skill Level Intermediate
3ds Max: Medical Product Visualization with Arnoldwith Duane Loose1h 23m Intermediate
Maxwell Render for Product Visualizationwith Leon van den Heever54m 26s Intermediate
Unreal: Substance Designer Workflowwith Scott Pagano2h 5m Intermediate
1. Building the Materials
2. Creating Product Interactivity
3. Setting Up the Environment
4. Rendering the Product
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