Join Adam Crespi for an in-depth discussion in this video Create wood grain from noise, part of Substance Designer for Architectural Visualization.
- [Instructor] Wood tile has rapidly gained…in popularity in recent years…and is suitable for all kinds of design applications.…We'll look at making some wood tile…here in Substance Designer…and we'll take a look at some reference…on the Dal-Tile website first.…As we can see there's a nearly infinite range…of tiles and styles available.…These tiles combine the durability…of tile with the look of wood in a space,…allowing you to have the warmth and variation…of wood while having a surface…that's as easy to maintain as tile.…We can see in here in the Emblem…that there's all kinds of colors available…as well as variation within the color…and different bond patterns.…
The tiles may be cleanly separated by grout…or nearly seamless.…We'll look at some of the Emblem colors here…to get a feel for what to make in substance designer.…I'm looking at the Emblem beige here, EM01…and we can see in it as I roll over this image…that this tile is one by two in proportion.…There's a good grain across these…and they're separated by a grout…
- Mosaic and metallic tiles
- Determining tile patterns
- Varying tile roughness
- Exposing parameters for design flexibility
- Testing tiles in a scene
- Crafting subtle metallic properties
- Patterned tile for accents
- Wood tile flooring
- Creating wood grain from noise
- Ashlar veneer
- Molded wall panels
- Woven mesh
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. Mosaic Tile
2. Metallic Tiles
4. Patterned Tile for Accents
5. Wood Tile Flooring
6. Ashlar Veneer
7. Molded Wall Panels
8. Woven Mesh
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