- [Instructor] With a single shape added to our panorama…we've made a good start at creating a custom…light reflection set up.…But let's take a look now at how we might go about…adding even more light sources, which is quite…simple really because all we need to do is make…good use of the blend node.…Let's select our original panorama shaped node…in the graph then and press control c and control v…to copy and paste another version of it…into the work area.…We will of course want this shape to occupy…different positions that we can clearly see its effect.…
Let's set the shape type to square and then…position it center point up at the top of the panorama.…We can then use the box handles in the 2D view…to drag downward and stretch the shape out.…We want this light to be both softer and less…intense than our key.…So let's set its shape soft border value to 1.…Then lower at the hot spot size to 0.6.…We will also give this a lighter color.…
So inside the color controls we an use float values…of 0.6, 0.75 and then 0.8 respectively.…
Author
Released
12/18/2018- Choosing the correct graph template
- Importing meshes and maps
- Adjusting the UI layout
- Working with the Graph, 3D, and 2D views
- Using the atomic nodes
- Creating and combining normals
- Blending shapes together
- Creating MDL materials
- Building an FX-Map
- Publishing a substance
- Using a substance in Unreal
Skill Level Beginner
Duration
Views
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with Brian Bradley2h 2m Intermediate
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Introduction
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Substance Designer2m 12s
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1. Substance Designer Setup
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The Welcome dialogue3m 4s
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What is a substance graph?2m 33s
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Mesh setup prior to export3m 59s
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2. UI and Tool Locations
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Adjust the UI layout2m 56s
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Menu items and options3m 2s
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What is the Library?3m 28s
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The parameters section2m 46s
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3. Using the Graph View in Designer
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Utilizing the preview size2m 43s
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4. 3D and 2D Views
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Using the 3D view3m 10s
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Scene and Materials menu5m 4s
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Display and render options5m 15s
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Navigating the 2D view3m 4s
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5. Using Atomic Nodes
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Adding bitmap nodes4m 16s
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Using blend nodes4m 32s
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Utilizing the Curve node4m 29s
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Using shape nodes3m 52s
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Creating normals3m 21s
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Combining normals3m 12s
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Creating height maps4m 7s
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Adding procedural dirt5m 9s
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Using the text tool4m 23s
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6. Creating Custom Environment Panoramas
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Blending shapes together3m 12s
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7. MDL Materials
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What is MDL?1m 39s
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Creating the MDL graph3m 6s
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The basics of an MDL shader4m 24s
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8. Functions and FX Maps
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What are functions?2m 15s
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Adding the FX map5m 7s
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Building an FX map, part 16m 42s
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Building an FX map, part 25m 39s
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Finalizing the functions3m 11s
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9. Exporting and Using a Substance Package
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Exporting3m 38s
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Publishing a substance3m 12s
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Adding finishing touches5m 3s
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Conclusion
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What's next?1m 29s
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Video: Blending shapes together