Join Joel Bradley for an in-depth discussion in this video Blending the materials, part 2, part of Substance Designer: Product Visualization.
- [Instructor] We've made a good start at putting…our materials in place here.…And so, with the base material set,…let's go ahead and add the rubber…and immersive materials to our product as well.…To do that, we can drag the immersive material…onto the graph from the Explore pane,…and then place its output into the material…for input slot in our blend node.…With the vertex color ID map in the 2D view…and with the blend material selected,…let's change the color of mask 4 to purple.…
And then we can pull in our rubber material…and place its output into the material 5 input slot,…and again with the ID map showing in the 2D view,…let's double click the node if it isn't,…we can come to the blend material…and set the mask for our material 5 to a yellow color.…Finally, with no node selected,…let's put our ambient occlusion map to good use,…as this will just help the separated meshes…on our product look like they all fit together nicely.…Pressing the space bar key then,…let's search for and add a new output node,…which we can name ambient occlusion, or AO.…
- Building the materials
- Blending the materials
- Adding interactivity
- Adding logos, text, and surface choices
- Setting up the environment
- Rendering the visualization
Skill Level Intermediate
3ds Max: Medical Product Visualization with Arnoldwith Duane Loose1h 23m Intermediate
Maxwell Render for Product Visualizationwith Leon van den Heever54m 26s Intermediate
Unreal: Substance Designer Workflowwith Scott Pagano2h 5m Intermediate
1. Building the Materials
2. Creating Product Interactivity
3. Setting Up the Environment
4. Rendering the Product
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