Join Joel Bradley for an in-depth discussion in this video Blending the materials, part 1, part of Substance Designer: Product Visualization.
- [Instructor] With our data maps in hand,…we are ready to start putting things together here…and see how we can actually use Substance Designer…as a product visualization tool.…Now as is oftentimes the case,…there are in fact multiple ways…in which we could approach this in Designer.…But to start with here, we're going to use…the very powerful multi-material blend node.…And so, with our cursor over the graph view,…let's press the spacebar key,…and then search for and add that node.…Now the cool thing here is that this node will allow us…to blend up to 16 different materials together…using a color ID map,…which, thanks to our baking, we now have.…
Let's set this node up so that it works for our product then…by coming to its parameters.…And as I am using a metal rough workflow for this product,…make sure that the channels set to be used are…baked color, normal, emissive, roughness, and metallic.…In the materials number dropdown,…let's set a value of five,…which you may wonder why we're doing…when we only have four materials.…
- Building the materials
- Blending the materials
- Adding interactivity
- Adding logos, text, and surface choices
- Setting up the environment
- Rendering the visualization
Skill Level Intermediate
3ds Max: Medical Product Visualization with Arnoldwith Duane Loose1h 23m Intermediate
Maxwell Render for Product Visualizationwith Leon van den Heever54m 26s Intermediate
Unreal: Substance Designer Workflowwith Scott Pagano2h 5m Intermediate
1. Building the Materials
2. Creating Product Interactivity
3. Setting Up the Environment
4. Rendering the Product
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