Join Joel Bradley for an in-depth discussion in this video Baking out data maps, part of Substance Designer: Product Visualization.
- [Instructor] To make our creative materials useful,…we will of course need to make sure that…all of them appear on the product mesh,…and in the correct places.…To do this here, we will use…a single data map called vertex color.…However, to help improve the aesthetics slightly,…we are going to quickly bake out too extremely useful maps,…namely vertex color ID for material placement…and an ambient occlusion map to help give…the product a little more definition.…With the first graph that we created,…the product y graph in view,…let's right click on the FBX mesh…inside the explorer pane and from the list that appears,…select the bake model information option.…
In the output section of the baker UI,…let's embed the textures into our substance package.…As this will make keeping both the maps…and the substance itself together a lot easier,…should we want at some point to move the files.…A size of 2k will do nicely for this product,…but again feel free to change this should your product…have need of a larger or smaller texture resolution.…
- Building the materials
- Blending the materials
- Adding interactivity
- Adding logos, text, and surface choices
- Setting up the environment
- Rendering the visualization
Skill Level Intermediate
3ds Max: Medical Product Visualization with Arnoldwith Duane Loose1h 23m Intermediate
Maxwell Render for Product Visualizationwith Leon van den Heever54m 26s Intermediate
Unreal: Substance Designer Workflowwith Scott Pagano2h 5m Intermediate
1. Building the Materials
2. Creating Product Interactivity
3. Setting Up the Environment
4. Rendering the Product
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