Join Joel Bradley for an in-depth discussion in this video Applying material effects, part of Learning Substance Designer.
- In this particular video we're going to take a break…from creating the version of our aged concrete substance…that we will be taking into the unreal engine,…and focus for a few minutes on how we would go about…adding geometry specific effects to our substance…that can add a wealth of detail and believability…to the project that we're working on.…Now we will be using the simple shader ball mesh…that we have been working with here…to demonstrate how we go about doing this.…Even though of course in the end we wont actually be taking…this particular mesh into UE4.…
So when we talk about mesh or geometry specific effects…what exactly are we talking about?…Well imagine for example that we're working with a model…for an all-terrain vehicle or metallic robot,…that needs to have wear and tear in the textures…adding to some very specific areas on the model.…Maybe there is oil leaking from broken pipes or joints.…Well whilst a generic procedural system may be able…to help us out, it oftentimes makes more sense…to create such effects from information taken from…
Author
Updated
5/4/2016Released
8/26/2015- Creating a new substance graph
- Importing resources
- Setting up lighting
- Generating maps
- Creating material outputs
- Using generator nodes to create surface detail
- Using filters to create amps
- Publishing a substance
- Importing substances
Skill Level Intermediate
Duration
Views
Q: This course was updated on 05/04/2016. What changed?
A: We added 10 new tutorials covering the changes in the most recent versions of Substance Designer. Check out the videos in the new chapter, "5.1 to 5.3.4 Update Highlights."
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Introduction
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Welcome1m 19s
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Using the exercise files4m 3s
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What is a substance?1m 49s
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5.1 to 5.3.4 Update Highlights
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Intro2m 12s
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Enabling the Iray renderer4m 15s
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Using Iray controls3m 8s
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Easy Environment controls2m 49s
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Rendering custom resolutions3m 48s
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Other small changes2m 26s
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1. Setting Up the Project
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Importing resources3m 48s
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Working with the 3D view4m 41s
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Setting up lighting4m 47s
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2. Generating Maps and Detail
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Creating material outputs3m 34s
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Framing our outputs4m 16s
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3. Building Up the Material
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Making the metallic map4m 13s
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Applying material effects8m 32s
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Publishing a substance3m 44s
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Conclusion
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What's next?2m 44s
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Video: Applying material effects