Join Adam Crespi for an in-depth discussion in this video Adjust the roughness of the stone, part of Substance Designer for Architectural Visualization.
- [Instructor] Once you've established a metallic value…for your stone, getting the little glints in there,…it's time to look at the roughness,…as right now it's uniformly smooth and very glossy.…For the roughness, we can reuse some of our existing maps.…What I want in my stone is overall to be fairly rough,…so I'll take a look at the different…tiles I've got available.…This stone has been chiseled, so I want it to…definitely vary but be overall fairly rough.…So, I go back to the Tile Random…that's generating the normal.…
I'll select it and press F to focus in on it.…Double-clicking, then, shows it in this 2-D view.…What we can see here is, although it looks good,…we're going to have some problems with…this particular image as the values are good…for roughness but the grout is very light.…What we need to do, really, is declare that grout…to be generally, always rough and the stone…to be, essentially, rough everywhere with variation.…I'll invert this and then adjust it for roughness.…I'll deselect and press the spacebar…
- Mosaic and metallic tiles
- Determining tile patterns
- Varying tile roughness
- Exposing parameters for design flexibility
- Testing tiles in a scene
- Crafting subtle metallic properties
- Patterned tile for accents
- Wood tile flooring
- Creating wood grain from noise
- Ashlar veneer
- Molded wall panels
- Woven mesh
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. Mosaic Tile
2. Metallic Tiles
4. Patterned Tile for Accents
5. Wood Tile Flooring
6. Ashlar Veneer
7. Molded Wall Panels
8. Woven Mesh
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