- [Instructor] Although we can manually add almost…any effects we can think of to our textures…when using Substance Designer's node-based toolset,…it is sometimes nice to have the work done automatically…so that we can focus more…on the artistic aspect of texture creation.…One tool in Substance Designer that does kind of do this…is the water level node.…Making sure we are focused on the number 15…Water Level pin in our graph then, let's double click…on that node so that we can take a look…at its many options.…
In a 3D view, we will need to make sure…that we can see the reflection of the sun…in the already present water.…Just to help us see exactly what is happening…as we work with the options here.…And so I will be moving the camera in and out…of the view, as well as rotating it…throughout this exercise.…Hovering the mouse cursor over the node,…you can see that it is using pretty much…all of the graph in order to effect the material…in a realistic way.…So we see that the base color, normal, roughness,…height and ambient occlusion flows are all…
Author
Released
12/18/2018- Choosing the correct graph template
- Importing meshes and maps
- Adjusting the UI layout
- Working with the Graph, 3D, and 2D views
- Using the atomic nodes
- Creating and combining normals
- Blending shapes together
- Creating MDL materials
- Building an FX-Map
- Publishing a substance
- Using a substance in Unreal
Skill Level Beginner
Duration
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Introduction
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Substance Designer2m 12s
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1. Substance Designer Setup
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The Welcome dialogue3m 4s
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What is a substance graph?2m 33s
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Mesh setup prior to export3m 59s
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2. UI and Tool Locations
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Adjust the UI layout2m 56s
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Menu items and options3m 2s
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What is the Library?3m 28s
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The parameters section2m 46s
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3. Using the Graph View in Designer
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Utilizing the preview size2m 43s
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4. 3D and 2D Views
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Using the 3D view3m 10s
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Scene and Materials menu5m 4s
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Display and render options5m 15s
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Navigating the 2D view3m 4s
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5. Using Atomic Nodes
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Adding bitmap nodes4m 16s
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Using blend nodes4m 32s
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Utilizing the Curve node4m 29s
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Using shape nodes3m 52s
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Creating normals3m 21s
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Combining normals3m 12s
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Creating height maps4m 7s
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Adding procedural dirt5m 9s
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Using the text tool4m 23s
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6. Creating Custom Environment Panoramas
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Blending shapes together3m 12s
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7. MDL Materials
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What is MDL?1m 39s
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Creating the MDL graph3m 6s
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The basics of an MDL shader4m 24s
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8. Functions and FX Maps
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What are functions?2m 15s
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Adding the FX map5m 7s
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Building an FX map, part 16m 42s
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Building an FX map, part 25m 39s
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Finalizing the functions3m 11s
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9. Exporting and Using a Substance Package
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Exporting3m 38s
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Publishing a substance3m 12s
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Adding finishing touches5m 3s
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Conclusion
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What's next?1m 29s
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Video: Adding realism with the Water Level node