Join Adam Crespi for an in-depth discussion in this video Add roughness to the grout, part of Substance Designer for Architectural Visualization (2017).
- [Instructor] It's always a good idea to test your…substance material once it's ready…in whatever your destination application is,…to make sure it's really looking correct…in the correct situations.…Right now we're dealing in an idealized situation…here in our 3D view…working on simple primitives in idealized lighting.…I'm going to take this unity engine…so that I can see if this substance…is really working right on the wall…in a rounded column…making sure that this round tile actually looks right.…And our variety of lighting and conditions…from different views.…
I'll prepare this for compatibility and export…by going to edit and preferences.…Choosing under projects…the correct substance engine.…In this case, making sure that the compatibility mode…is set to substance engine five.…There's no node that's highlighted in yellow.…This means that I'm compatible with substance engine five…which will come nicely in unity.…Remember that different developers don't always…keep pace in compatibility with different applications…
- Mosaic and metallic tiles
- Determining tile patterns
- Varying tile roughness
- Exposing parameters for design flexibility
- Testing tiles in a scene
- Crafting subtle metallic properties
- Patterned tile for accents
- Wood tile flooring
- Creating wood grain from noise
- Ashlar veneer
- Molded wall panels
- Woven mesh
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
1. Mosaic Tile
2. Metallic Tiles
4. Patterned Tile for Accents
5. Wood Tile Flooring
6. Ashlar Veneer
7. Molded Wall Panels
8. Woven Mesh
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