Use thought-provoking questions throughout your courses to review a topic the learner just finished, or to introduce a new topic and get them thinking about it.
- [Instructor] Most e-learning courses have some sort…of post-course evaluation or survey questions.…But I like to use non-graded questions throughout…my courses to mix it up a bit.…Let's take a look at some ways questions can be used…effectively in e-learning to engage your students…and increase their attention.…Here are some ways I use questions.…Relax your students with a content related question…to kick off the course.…Your survey questions to review content…you've just covered.…And get them excited about what you're going to…teach them with a teaser question.…
For example, let's say the learner just viewed…a lesson on intellectual property…and they're ready to move on.…Add a non-graded survey question to review something…that you just taught them.…Regardless of the answer, they move to the next slide…to review.…So here I'm going to choose an answer.…Tap Submit.…And it takes me to the next slide…so there, I show them the correct answers.…Here's another example.…Let's say the learner is about to take…the policies and procedures lesson…
In this course, learn how to go beyond the simple slide deck, and create highly engaging elearning presentations that increase learner agility and motivation using the features and tools of Articulate Storyline 360. Sally Cox combines instruction in the tool with teaching best practices to help you take your elearning development skills to the next level. She explains how to plan and storyboard your course, use design fundamentals to sharpen the aesthetics of your presentation, develop engaging navigation, incorporate storytelling, and create assessments and quizzes.
- Motivating learners with engagement
- Using storyboards to build your vision
- Building the template
- Using the align, ruler, and grid features to keep slides neat
- Working with the corporate brand
- Developing navigation in Storyline
- Buttons, hot spots, and sliders
- Using gamification to help students learn
- Working with audio clips, video, and web links
- Questions, assessments, and quizzes