Use infographics in your elearnng courses to add graphic appeal but more importantly, to provide valuable information in a visual way, which increases knowledge retention.
- [Instructor] Infographics are really popular right now…in the design world and they serve a real purpose…when we introduce them into our e-learning as well.…They can help you present content in a visual way…to keep your learners engaged and interested.…Adding visuals to your content makes it more interesting,…helps give it context and keeps the learner motivated.…Check out these statistics on the use of visuals.…I'm especially drawn to that last one.…An infographic is 30 times more likely…to be read than a text article.…
Here are some situations where infographics…can really be a great solution.…Remember they can help tell a story…or share a lot of data in a relatively small space.…I'll show you what I mean.…Let's say your meeting a friend for lunch…and you want to give her directions on how to meet you.…Let's look at two ways you might want to handle that.…In this first example the directions are written out…from her location to where you're having lunch.…There's no visual and there's no way for her…to know the distance between turns.…
In this course, learn how to go beyond the simple slide deck, and create highly engaging elearning presentations that increase learner agility and motivation using the features and tools of Articulate Storyline 360. Sally Cox combines instruction in the tool with teaching best practices to help you take your elearning development skills to the next level. She explains how to plan and storyboard your course, use design fundamentals to sharpen the aesthetics of your presentation, develop engaging navigation, incorporate storytelling, and create assessments and quizzes.
- Motivating learners with engagement
- Using storyboards to build your vision
- Building the template
- Using the align, ruler, and grid features to keep slides neat
- Working with the corporate brand
- Developing navigation in Storyline
- Buttons, hot spots, and sliders
- Using gamification to help students learn
- Working with audio clips, video, and web links
- Questions, assessments, and quizzes