Visuals should support the story and overall learning environment, so keep it relevant and make sure every image reinforces the message and enhances learning.
- [Woman] To create impact and help tell the story or teach…the lesson, we add visuals to our e-learning courses.…Imagery is an essential part of the process…because people are more likely to connect with…and interact with content when visuals…are in place to support the messaging.…We add visuals to reinforce the story…and make it easier to understand,…and we add visuals to give the learner context.…I'm telling you a story about a mutual friend.…
I tell you he had red drums in the back of his truck.…Immediately, you get a visual using your…own memories and perceptions, right?…But something as simple as red drums…can have dramatically different meanings.…It could mean toy red drums or industrial red drums,…or a set of musical red drums.…You will perceive a very different story…based on the visuals.…A visual can help the learner to feel welcome.…Here's a short welcome message…from Landon Hotel's Cafe Manager.…
There's no imagery, so although the slide gets the job done…by displaying the message,…it feels rather cold and impersonal.…
In this course, learn how to go beyond the simple slide deck, and create highly engaging elearning presentations that increase learner agility and motivation using the features and tools of Articulate Storyline 360. Sally Cox combines instruction in the tool with teaching best practices to help you take your elearning development skills to the next level. She explains how to plan and storyboard your course, use design fundamentals to sharpen the aesthetics of your presentation, develop engaging navigation, incorporate storytelling, and create assessments and quizzes.
- Motivating learners with engagement
- Using storyboards to build your vision
- Building the template
- Using the align, ruler, and grid features to keep slides neat
- Working with the corporate brand
- Developing navigation in Storyline
- Buttons, hot spots, and sliders
- Using gamification to help students learn
- Working with audio clips, video, and web links
- Questions, assessments, and quizzes