From the course: Learning Autodesk Stingray
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Flow: Intro - Stingray Tutorial
From the course: Learning Autodesk Stingray
Flow: Intro
- [Instructor] Flow is a powerful visual programming system directly within Stingray. It allows you to author gameplay logic and interactions in your world. It allows you to customize all kinds of different things. Flow allows you to edit and control scene global variables and events. It allows you to customize and manage unit-level events, materials, all without writing a single line of code. So let's dive in and see how it works. We're going to be taking a look at Flow to create a custom material. But before I do that, let me just show you all the different places where you can actually find Flow in Stingray. The first place to find flow is the Level Flow editor right here next to the Level Viewport. Any Flow nodes that are put in here are generally working on the entire global level of the scene. If you click an asset, and then right-click on it and choose Open Selected in Unit Editor, we can access what's called the Unit flow. The Unit Flow is this tab right here at the bottom…
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