Join Chris Murray for an in-depth discussion in this video Exercise files and file organization, part of Learn Autodesk Stingray.
- [Instructor] The exercise files that come with this course are also complete projects with all kinds of different assets. It's important to keep track of things, and naming conventions are important. You'll also be creating new projects and assets as well. It's a lot to keep track of, but don't worry. The system is fairly easy to remember. Within the Stingray_intro_course, you're going to see three separate folders. The MaxProject, MiscChapterFiles, and the Stingray project folder. Within the MaxProject folder are all of the 3ds Max related assets.
It's mainly just the default Max project with a couple of extra folders that I've created for use in this course. The next folder is the Miscellaneous Chapter Files folder. The files that are in here are used in either Max or Stingray and just needed a neutral place to land. The third folder is a really important folder. It's the Stingray Project folder. This is where all the Stingray materials are located for use in this course. Inside this folder, there are three folders. The real important one is the first one, stingray_course.
The other two, _data and _wwise aren't necessary to actually load and launch the project. These folders are automatically generated whenever you create a new project or whenever you import a project into Stingray. So don't worry if these projects aren't here. They'll automatically be created for you. The main thing to remember is try to work in one place. You may notice I have Dropbox on this system, and that's how I work to maintain control over all the different files that I'm creating.
It backs my stuff up to the cloud and makes it available on any machine that I'm working on so I don't have to worry about all these different versions of files. When you create a new project, many new directories and files are automatically created, so keeping track of them is important, and Dropbox is how I do that. You're not required to use Dropbox. That's just the way that I work. So every time you say a new project, it's not just a blank slate. It's a whole new project and a whole new directory system. We'll be covering projects early on in this course, so don't worry about it for right now.
Just be sure to pay attention during that section, and everything will work out just fine.
- Creating a new project
- Using templates
- Preparing assets in 3ds Max
- Importing 3D assets
- Connecting to 3ds Max via Live Link
- Working with environments
- Adding visual effects, lighting, and reflections
- Using Flow nodes for materials and animation
- Deploying Stingray projects