Flow is a powerful visual programming system built into Stingray. It allows you to author gameplay logic and interactions in your world and to customize all kinds of different things. Flow lets you edit and control scene variables and events and customize
- [Instructor] So, what we're going to do…is we're going to create the flow first,…and then, we're going to go back into some of the nodes…and customize them a little bit,…and tweak some of their settings…to get the material to do our bidding.…So, let's go ahead and jump into creating a custom flow.…So, since this is a material,…let's go into our content folder,…and I've already created a material folder to hold this,…so let's go in and take a look.…Inside this folder,…there's another folder with an ocean material.…
Now, I've already created an ocean material that works,…so if you just want to dissect this,…and take a look at it on your own at a later time,…that's totally cool with me.…We're going to go ahead and create one from scratch…so that you can see exactly how we did it.…Let's go ahead and right-click,…and say, Create, Material standard.…And, we need to give this a name,…so we'll give this one, NewOcean.…You'll also notice in this folder,…there's a water normal map, which we will have to apply…to this material after we've created it.…
Released
11/18/2016- Creating a new project
- Using templates
- Preparing assets in 3ds Max
- Importing 3D assets
- Connecting to 3ds Max via Live Link
- Working with environments
- Adding visual effects, lighting, and reflections
- Using Flow nodes for materials and animation
- Deploying Stingray projects
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Video: Creating a custom graph with Flow