In this video, Emmanuel Henri introduces the initial questions that occur while planning an AR project that every developer or product manager should be able to answer.
- [Instructor] In this video, I want to summarize the most important questions you need to ask yourself before starting an AR application. Then in later videos we'll go in depth into each topic to evaluate whether your answers meet the criteria for making a popular AR application. First you need to ask yourself, is my project providing enough value for the users? This is a great general question for any application that you write. If you don't see the value, you probably should go back to the drawing board and find a way to create it.
Second, you need to validate whether the application is a good fit for augmented reality, or might a user be better served through a regular application? AR is very popular, but not every application is well-served through an AR implementation. Third, you should make sure that your application has significant and useful interactions. That could be touch, geolocation features, or maybe a change in the viewing perspective. Fourth, you should make sure you select the right device for the experience.
For example, a phone may not be the best device for learning to perform a medical procedure through AR. Finally, and some might argue most importantly, how will you monetize your application? Otherwise, why bother putting resources into a project, only to find out that there is very little opportunity for revenue? We'll dive deeper into all these questions in this chapter, but keep this list in mind. You'll find it extremely valuable when you start to plan your app.
- What is AR?
- Examples of AR in action
- Four traits of successful AR applications
- Initial questions that occur while planning an AR project
- Interactions for AR
- Sizing the elements of an AR scene
- Methods for monetizing an AR application
- Unreal Engine and Unity