From the course: SketchUp: Rendering with V-Ray 3
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What's next? - SketchUp Tutorial
From the course: SketchUp: Rendering with V-Ray 3
What's next?
- [Brian] Although we have come to the end of our V-Ray 3 and SketchUp training course, there is still plenty that you can do in order to continue building and honing your V-Ray rendering skills. One excellent option is to simply practice what you have learned here. If you have access to the exercise files download, then so much the better, as that will give you the opportunity to explore many of the settings and options in the scene files that we haven't had time to examine in the course itself. Although even if that is not the case, getting practice by applying these lessons to any and all scene files of your own will still be a massive help. Be sure to also pay attention to real world photography courses found here on Lynda.com, especially the foundations of photography series by Ben Lun. Again, after watching those, be sure to take the principles that you learn and then practice applying them to working with V-Ray and its physical camera model. You may also want to check out my…
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Ex_Files_SketchUp_Render_V_Ray_3.zip
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Contents
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Introduction to 3.60.03 new features47s
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Software versions used and important information1m 25s
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Viewport rendering4m 21s
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Hybrid rendering3m 30s
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UV tools3m 38s
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V-Ray Color Picker3m 3s
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V-Ray Scene (.vrscene) import3m 58s
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Environment Fog3m 13s
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V-Ray Mesh Viewer3m 14s
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File Path Editor3m 36s
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Improved denoiser4m 7s
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Multimatte, part 13m 37s
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Multimatte, part 23m 19s
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Finding V-Ray tools in the SketchUp UI1m 56s
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The V-Ray for SketchUp toolbar3m 45s
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The Lights and Objects toolbars2m 36s
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V-Ray frame buffer overview3m 1s
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V-Ray frame buffer history controls4m 5s
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V-Ray render output options3m 45s
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Working with interactive rendering4m 8s
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V-Ray light types: Sunlight3m 32s
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V-Ray light types: Rectangle5m 24s
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V-Ray light types: Sphere2m 5s
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V-Ray light types: Spot2m 45s
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V-Ray light types: IES3m 3s
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V-Ray light types: Omni3m 44s
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V-Ray light types: Dome3m 28s
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V-Ray light types: Mesh2m 4s
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V-Ray light types: GI skylight2m 53s
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Overview of the physical camera options3m 45s
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A primer on exposure values (EVs)2m 51s
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A closer look at the exposure controls4m 18s
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Handling perspective correction3m 4s
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Setting up a depth-of-field effect3m 20s
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Working with the white balance controls2m 22s
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Using the Materials UI3m
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Introduction to V-Ray materials, part 13m 49s
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Introduction to V-Ray materials, part 24m 26s
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Introduction to V-Ray materials, part 33m 50s
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Creating diffuse surfaces3m 31s
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Adding reflectivity3m 41s
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Creating glass3m 39s
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Making colored and frosted glass4m 5s
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Creating a translucency effect4m 23s
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Understanding color on the SSS material5m 15s
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Tweaking the SSS effect3m 39s
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A look at the hair material3m 28s
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Using the car paint material3m 12s
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The wrapper material3m 47s
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The V-Ray material library3m 4s
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Using VRmats2m 50s
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Generating a caustic effect4m 22s
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Stereoscopic 3D rendering2m 41s
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VR made easy3m 2s
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Using V-Ray objects: Fur3m
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Using V-Ray objects: Proxies4m 35s
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Using V-Ray objects: The V-Ray clipper3m 28s
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Working with displacement3m 45s
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V-Ray scene export3m 22s
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Adding aerial perspective4m 28s
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