From the course: SketchUp: Rendering with V-Ray 3

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V-Ray map types: Triplanar

V-Ray map types: Triplanar - SketchUp Tutorial

From the course: SketchUp: Rendering with V-Ray 3

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V-Ray map types: Triplanar

- [Instructor] Of all the new map types or textures that have been introduced into V-Ray for SketchUp Version 3, possibly one of the most useful, at least in some situations, will be the Triplanar map, as this essentially gives us the ability to use bitmaps and other 2D textures on objects that don't have usable UV coordinates applied to them. It works by projecting one or more textures along object space axes, according to the setup of the surface normals on the geometry, and can be used with both color and bump maps, although when rendering on the GPU, the Triplanar map supports only bitmaps. To show how this particular map type works, let's open up the asset editor, and in the diffuse map slot of the base gray material, assigned to the shader ball, add a granite map. If we take a render now, we can perhaps quickly see the issue that we would run into should we use this granite map paint our material, be that for color, or something like bump information. Obviously, the UV mapping…

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