Join Brian Bradley for an in-depth discussion in this video The V-Ray for SketchUp toolbar, part of SketchUp: Rendering with V-Ray 3.
- [Instructor] The very first icon found on the main V-Ray for SketchUp toolbar comes essentially in the form of the V-Ray logo itself. If we just hover our mouse cursor over that you can see we get a tool tip telling us that this button will open up the V-Ray Asset Editor and of course, if we click on it, that is exactly what happens. Now, this is the dialog that houses pretty much the vast majority of the controls that we will be working with in this course. Now, one very cool feature here and one worth being made aware of straightaway is the fact that from this dialog we can save, load and reset back to default any and all of the options that are found here.
Now, as we look over the controls, clicking on some of the tabs and icons that we see, we may initially find the shear number of options available quite daunting, especially so if we are brand new to lighting and rendering in SketchUp and V-Ray. The simple truth though is that whilst V-Ray does offer a render artist tons of control over the rendering process, getting extremely good results from the engine can be achieved by working closely with just a handful of the options that we see here, something that we will hopefully demonstrate as we go through this course.
For users upgrading from version two of V-Ray for SketchUp what we see here is of course very different from the user interface that we will have become accustomed to but for those who much prefer to spend their time focused on the artistic side of a project, rather than getting bogged down in the technicalities of the rendering process, this is good news indeed as Chaos Group have greatly simplified the controls in V-Ray 3 and have also brought its feature set much more in line with versions of V-Ray that can be found in applications such as 3ds Max.
The Asset Editor then is a dialog that we will be using a lot as we work through this course. The next option on the V-Ray for SketchUp toolbar is the teapot icon that is now our render button. Clicking on this, initiate to render of the SketchUp scene as we see it in the view port and if you have used V-Ray in applications again such as 3ds Max or Modo, then the frame buffer window that appears will be very familiar to you given that it is identical in appearance to the version that appears in those applications.
Now, besides being the mechanism by which we view the renders that we are creating inside SketchUp, the V-Ray frame buffer or VFB for short is also a set of production tools in its own right meaning it is a part of the UI that we will be looking more closely at in just a little while as will also be the case with the next icon on the toolbar which is the button that launches interactive rending in V-Ray 3, something that in version two was referred to as the RT or real-time engine. The next three options are fairly self-explanatory.
We have the batch render tool which can be used when we have multiple scenes that need rendering, scenes that have different rendering views or perhaps that have objects changing between the scenes. Using batch render, scenes can be set using a series of view tabs and then rendered through just the one button. Now, do note that the icon will remain gray as we see it here until multiple scene views have been created. Next up we have the show frame buffer button which does exactly what it says and opens up the V-Ray frame buffer window regardless of whether we have already taken a render in our scene or not.
And finally, for the first of our toolbars we have the lock camera orientation option which is currently grayed out due to the fact that this is designed to work in an interactive rendering session. With the first of our V-Ray toolbars covered then, let's move into our next exercise where we can take a look at the options made available on the V-Ray lights and V-Ray object toolbars.
- Gamma handling in V-Ray 3 for SketchUp
- Working with interactive rendering
- V-Ray light types
- Working with irradiance mapping
- Rendering animations
- Working with the V-Ray camera
- Using the Materials UI
- V-Ray FX tools
- Stereoscopic 3D rendering
- Using V-Ray objects