- How light works
- The basics of color bleed
- Controlling reflectance using color values
- Setting up geometry with color bleed in mind
- Adjusting white balance
- Placing problem colors carefully
- Adjusting saturation
- Working with the GI Multiplier control
- Saving GI map files to disk
- Mapping colors
- Using VFB channels
Skill Level Intermediate
- [Narrator] Hello and welcome to our V-Ray: Control Color Bleed in SketchUp course. My name is Brian Bradley, and I'm really looking forward to spending the next hour or so working through the various options available in the V-Ray render of fog control and color bleed in our SketchUp pieces, a skill that will be valuable no matter which part of the CG industry we are currently working in. In Chapter One of the course, we will take a very quick look at some of the basics regarding the way in which light works in the real world, as well as defining for ourselves just exactly what we mean when we talk about the color bleed phenomenon.
In Chapter Two, we will look at ways to control color bleed in what we could call a physically accurate manner, in that the options we use could, for the most part, be applied to control color bleed or color bounce in a real-world environment. Finally, in Chapter Three, we will cover some of the non-physical control options that are available to us. This will include a look at some of the GI-specific tools that we can use as well as seeing how both color mapping and post production can help us deal with color bleed problems.
If you are ready to get to grips with this when using V-Ray in SketchUp, let's get going and dive right in.