Join Brian Bradley for an in-depth discussion in this video Using brute force, part of SketchUp Rendering Using V-Ray 2.
- Because photomapping is generally regarded…by V-Ray users to the weakest of V-Ray's GI lighting tools…and so as such as hardly ever utilized in that role,…we're going to skip over using photons…as a GI tool and instead look at the last of…our V-Ray GI options for this chapter.…This being the Brute Force engine.…To make a start, let's jump into…the Options dialogue…and put Brute Force to work in…the primary engine slot.…Of course so as to follow the pattern…of our previous exercises,…we also want to disable the secondary balance engine,…again, at least for now.…
Now one thing I should perhaps point out…before we get started here,…is the fact that in my experience,…very few seasoned V-Ray users…would currently choose to make use…of the Brute Force engine for an interior…global illumination solution.…This is changing as render speeds continue to improve…but still unless there's a very specific need for it…such as having lots of detailed geometry in a scene,…the fact that Brute Force can be both slow to calculate…
- Locating V-Ray tools and features
- Using the RT Engine
- Creating daylight with V-Ray Sun and Sky
- Using image-based lighting
- Working with irradiance mapping
- Handling perspective correction in the physical camera
- Setting up a depth of field effect
- Creating and applying V-Ray materials
- Using fixed-rate sampling
- Color mapping
- Working with V-Ray proxies
Skill Level Intermediate
SketchUp 2013 Essential Trainingwith George Maestri2h 16m Beginner
SketchUp Pro: Tools and Techniqueswith George Maestri3h 1m Intermediate
1. Introduction to V-Ray
2. Lighting the Place Up
3. Bouncing Our Light Around
Using brute force5m 6s
4. Working with the Physical Camera
5. It's a Material World
6. The Quality Control Department
What's next?1m 33s
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