From the course: SketchUp: Rendering with V-Ray 3
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UV tools - SketchUp Tutorial
From the course: SketchUp: Rendering with V-Ray 3
UV tools
- [Instructor] Something that, for me at least, often makes life difficult when creating materials, and textures in V-Ray for SketchUp is the lack of dedicated UV tools available in SketchUp itself, something that typically makes the placing of photographic textures and patterns on surfaces a bit of a hit and miss effect, which is why the new UV tools in V-Ray for SketchUp 3.6.03 are a very welcome addition. As you can see the render of our scene then we have some very simple spherical objects that have had a checkered pattern material applied to them. Clearly though the pattern isn't sitting too well at all on the surfaces with lots of seams or breaks in the materials flow being clearly visible. Watch what happens though if I just select one of the spheres in the SketchUp viewboard, right-click on it, and then from the V-Ray UV tools flyout choose the spherical projection world option, and then after selecting the checkerboard material in the assets editor, coming to the SketchUp…
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Contents
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Introduction to 3.60.03 new features47s
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Software versions used and important information1m 25s
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Viewport rendering4m 21s
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Hybrid rendering3m 30s
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UV tools3m 38s
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V-Ray Color Picker3m 3s
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V-Ray Scene (.vrscene) import3m 58s
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Environment Fog3m 13s
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V-Ray Mesh Viewer3m 14s
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File Path Editor3m 36s
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Improved denoiser4m 7s
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Multimatte, part 13m 37s
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Multimatte, part 23m 19s
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