From the course: SketchUp: Rendering with V-Ray Next
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Tweaking the SSS effect
From the course: SketchUp: Rendering with V-Ray Next
Tweaking the SSS effect
- Having seen how the overall diffuse and subsurface color components work together in our material. Lets take a look next at what some of the other controls can bring to the table, by adding a new subsurface scattering material to the list. And then after a applying that to the various pieces of the shader ball geometry. Go ahead and take a render. Now, straight away here I am finding this blown out spot in the image a little bit distracting and so lets dial that down a little by taking a look at the specular controls. Given that the strong backlight that we are using here is accentuating the reflective properties of our material. In the specular roll-out then lets pull the specular amount down to about 0.5 and render again. And whilst we do still have a specula hit, we have toned down the brightness of the reflections by quite a bit. The rest of the controls here, will of course be very familiar as they are pretty much…
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Contents
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Creating diffuse surfaces4m 4s
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(Locked)
Adding reflectivity5m 23s
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(Locked)
Creating glass4m 3s
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(Locked)
Colored and frosted glass3m 55s
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(Locked)
Creating a translucency effect4m 5s
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(Locked)
Understanding color controls on the SSS material5m 29s
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(Locked)
Tweaking the SSS effect3m 5s
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(Locked)
A look at the Hair material3m 24s
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(Locked)
Using the Car Paint material3m 3s
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