Learn how to create different types of standard camera views in SketchUp 2016. This video shows how to set up standard orthographic views, such as top views, side views, and front views. Camera perspective is also important, and this video covers the creation of parallel projection and two-point perspective.
- [Narrator] When you work in SketchUp, there are many times when you'll need to align your camera to a very specific axis. And we can do that using what are called standard views. Now I can find these under the camera menu, standard views. Now we have top, bottom, front, back, left, right, and iso. Now each one of these gives us a standard view on our scene. So if I go into standard view's top, this gives me a top view of my scene.
If I go into, say, the front view, you can see it gives me a front view of my scene. Now once we have these views, we can certainly pan or we can zoom in or out. We can also orbit our way out of these. Now all this is doing is just moving the camera so that it is aligned to a specific axis. Now if we were to go into, say, a front view, you'll see that we still have perspective in our scene.
Now if you want to have an actual kind of a drafting view, an orthographic view of the scene, we can do that by going into camera, parallel projection. By default, we're on perspective. So let's choose parallel projection. And notice how the scene kind of flattens out. And what this does is it gives us a parallel view of the scene. So there's no perspective in the scene at all. And so again, I can go up to my tool bar here and use my tools to zoom in and out or pan.
But if I were to orbit, you could see how I'm getting a view that's really not perspective-based. It's more of an isometric view. And that's because we're using what's called parallel projection. If I change this from parallel projection to perspective, it looks a little bit more natural. So if you want to draw things that are exactly aligned, you will often want to go into one of our standard views.
And turn on parallel projection. Now we also have one other type of perspective. We have what's called two point perspective. Now this is a standard drawing style where the vertical lines are parallel but the rest of the lines are drawn according to the horizon lines. So this is kind of just that standard drawing trick you learn early on. Where all of the verticals are, again, straight lines. And the perspective is really only aligned to the horizon.
So as you can see, there are three different types of perspective: we have parallel projection, perspective, as well as two point perspective. And we can use any of these in conjunction with standard views to get standard drafting views into our scene.
Author
Released
12/5/2017- Navigating the interface for Mac and Windows
- Configuring toolbars and tray windows
- Selecting and moving objects
- Drawing lines and shapes
- Creating 3D text
- Measuring and labeling objects
- Using organizational tools
- Working with components
- Creating and applying materials
- Animating and rendering your drawings
Skill Level Beginner
Duration
Views
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Introduction
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Welcome36s
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1. The SketchUp Interface
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Interface basics for Windows5m 25s
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Interface basics for the Mac3m 48s
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Navigating in SketchUp4m 22s
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Walk around in SketchUp2m 9s
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Standard camera views3m 3s
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Shade faces and edges4m 37s
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Create shadows and fog4m 11s
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2. Manipulate Objects
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Select and move objects5m 8s
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Scale and rotate objects5m 2s
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Manipulate faces and edges2m 57s
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Advanced selection tools3m 54s
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3. Draw in SketchUp
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Line tool fundamentals7m 23s
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Using the Rectangle tool3m 7s
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Create rotated rectangles3m 11s
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Push and pull faces in 3D3m 51s
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Using the Eraser tool2m 6s
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Create outlines with Offset2m 23s
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Soft and smooth edges4m 34s
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Using the Follow Me tool2m 8s
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Create 3D text2m 15s
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4. Measure and Label
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Using the Tape Measure tool2m 13s
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Using the Protractor tool5m 55s
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Dimensioning2m 26s
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5. Stay Organized
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Group objects6m 35s
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Work with layers4m 28s
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Using the Outliner3m 4s
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Understanding entity info3m 40s
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6. Work with Components
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The Component window5m 39s
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Create components6m 48s
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Using the 3D Warehouse3m 27s
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Using the Interact tool1m 29s
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7. Materials and Textures in Windows
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Edit materials5m 28s
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Create materials3m 46s
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Map textures interactively3m 10s
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Map curved objects2m 9s
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8. Materials and Textures on the Mac
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Apply materials on a Mac5m 8s
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Edit materials on a Mac5m 35s
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Create materials on a Mac3m 16s
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Map textures on a Mac3m 48s
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Map curved objects on a Mac2m 13s
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Create a floor plan on a Mac2m 37s
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9. Rendering and Animation
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Apply styles4m 9s
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Edit and create styles5m 42s
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Export in 2D and 3D3m 10s
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Basic animation5m 4s
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Conclusion
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Next steps25s
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Video: Standard camera views