SketchUp textures are created in SketchUp materials. SketchUp has many textures pre-installed that are good to use as roughs until you have time to substitute more appropriate textures.
- [Instructor] Textures are an important part of the set sketch that will eventually become a realistic rendering. The Materials tab in SketchUp contains an assortment of textures that come bundled with SketchUp, such as wood and glass. And if I click on the house icon, it reveals the textures that are currently in the model. And in a previous movie, we had put in the backdrop and the glass on the skylight, so they're already in there.
And if you notice, SketchUp names them with just a generic name, like Material One, Material Two, Material Three. And if we want to add the actual name, we have to make sure that we actually cut and paste the name in. The next step will be to add the wood texture for the floor. So go to the Materials, this little plus sign here, and click on that, and it'll reveal this editor. And select the folder, and we'll then scroll down and find the wood texture and click Open, and now we have to give this wood floor a dimension.
I'm going to break the link here and type in, it wants to be about four feet wide, I'll type in 48 inches, and it wants to be pretty long, so I'm going to type in 18 feet, and then click the tab, and again, to put in the name, I need to cut and paste it, so I do control C, and going to get this error message, so just ignore it and click OK, and then paste in the name, and click OK.
And the wood floor texture is in the model. Now we'd like to double click on the floor, and select the paint bucket tool, and drop in the texture, hit the space bar and click outside to deselect. The next texture that we'll apply will be the brick. So again, click on the plus sign, and the folder icon, and scroll down and select brick, and click OK.
And again, I want to break the link, and it wants to be 96 inches wide by 48 inches high. And once again, I'd like to add in the file name, control C, error message, OK, and paste in the name, click OK, and now we're ready to insert the brick. Double click on one of the flats, inside it, select paint bucket tool, and space bar to deselect and click outside, and you'll notice that the brick is also on the masking walls because it's a component.
And I'll click the scene tab to order it back. And the next thing we'll do is add the brick to the sloped walls, double click on this, and paint bucket tool. Once again, I'm just going to press the B, the space bar, one more time, B, space bar, and to the other side, B for bucket, one more time, B, one more time, B, click outside.
And next we'll add it to the cutter wall. B, space bar, B one more time, and it's in the cutter wall. Now we can do the knee wall. And the other part of the knee wall, bucket.
What's left is, I think just the return walls now. Want to zoom in here, and since this is a component, we should only have to do one. Bucket, we can bucket, okay, and I'm going to use the scene tab to zoom out, and click the space here. The next fixture will be for the wood post. Click on the plus icon, and the folder icon, and let's find the vertical wood post here.
And then there's also a horizontal one, so make sure you get the vertical. Click on OK, and break the link again, and it wants to be 13 inches wide by 145, which is 12 foot one inch, we just want it a little larger than the (mumbles) size, and I want to, one more time, copy the name, error message, ignore, and paste in, and click OK.
And now we're ready to paste, I'm sorry, not paste, but use the bucket tool to apply texture. So B for bucket, and it's in place, and it's a component so it has all those faces. B for bucket again to get all the sides, and it's, I'm, use the scene tab to orbit out. Okay, now we need to make a horizontal wood texture for the beams and base board.
Click on the plus sign, and the folder, and horizontal wood, open, and make this 97 inches wide, need to break the link, and type in, let's say, nine inches. We go, oh, and we're going to paste the file name in, control C, error message, go away, control V, and click OK.
And let's start with the top beam here. Bucket tool, and see what else we get, maybe we just get the underside here. Bucket tool, make sure we got this edge, yes, that edge is done, and so I'm going to use the scene tab to orbit out, and that should be all the beams.
And now we just need to do the shelf. Bucket, and orbit, and it didn't get the edge here, so we need to get the edge. The bucket tool one more time, scene tab to orbit out and deselect. Escape to deselect. Next is to apply the wood texture to the molding here on the knee wall.
B, bucket, and zoom out, and get the baseboard, B, bucket. B for bucket. B, bucket, and the piece on the cutter wall. B for bucket, space bar to deselect, click the outside, click on the scene tab, make sure we have, oh, missed one.
Bucket, and zoom out, the scene tab, and those are in place. Next texture is a rusty steel texture for the I-beam. And click on the plus sign, and the file folder icon, and we want to find rusty steel. Click open, and break the link, and this wants to be pretty wide, so I want it to be 21 feet, tab, by, let's say, 60 inches, I think it'll work well for this.
And once again, the file name, control C, ignore the error message, control V, click OK, double click on the I-beam, and let's start with the web. And select the paint bucket tool, paste that in there. Now it's a little off center, so if I right-click, get this Texture, Position comes up. And if I click and drag and move that over, you could see that little shadow.
We want to kind of center that so you have a shadow on both sides, and that looks about what I want, maybe I want to move it down just a little bit cause there's that little rivet on the side there. And space bar, and OK, and now I need to do the flanges. Which I should really get this all in one shot. Paint bucket, and zoom out, I'm going to use the scene tab to zoom out.
Okay, and now that's the rusty steel for the I-beam. Next will be the steel texture for the skylight, so we'll click on the plus sign, and the file folder. Now let's find steel, which is this one here, and click Open, and I'm going to leave it at 21 feet and just break the link, and make this 36 inches. Click the tab, and again, paste in the file name.
Control C, and paste it. Okay, and we'll double click in there, B for bucket, and space bar to deselect. Now, if we select the whole frame, we should just be able to get all those pieces on the frame of the skylight. And I'm not concerned about the direction of the grain of the image, so, hit the space bar to deselect, and use the scene tab to zoom out.
And that's the skylight texture. And the last texture would be the granite texture for the counter. So click on the plus sign, and the folder, and let's find granite. Click Open, and dimension-wise, break the link, and let's see, 96, let's say 97 inches wide, and let's say 36 would do it. Again, paste the name.
Okay, and double click on this. Paint bucket, paint bucket. Okay, and click outside to deselect. Looks pretty good there, and the scene tab to orbit out.
And all of the textures are in place. And in the next movie, we're going to look at the textures in SU Podium plugin, which will give us the ability to add effects like reflections to the SketchUp textures.
- Drawing a 2D ground plan
- Drawing scenic elements
- Making walls 3D
- Adding textures
- Adding props
- Lighting and rendering with SU Podium and V-Ray
- Creating presentation and construction drawings with SketchUp LayOut