- Locating V-Ray tools and features
- Using the RT Engine
- Creating daylight with V-Ray Sun and Sky
- Using image-based lighting
- Working with irradiance mapping
- Handling perspective correction in the physical camera
- Setting up a depth of field effect
- Creating and applying V-Ray materials
- Using fixed-rate sampling
- Color mapping
- Working with V-Ray proxies
Skill Level Intermediate
(thoughtful music) - [Voiceover] Hello and welcome to Sketch Up Rendering using V-Ray 2. My name is Brian Bradley, and I'm really looking forward to making use of this powerful lighting and rendering solution for Sketch Up as we work together through this course. As the course has been in part designed to help us get up and running with the V-Ray render engine in Sketch Up, we will in chapter one take a look at how and where we can locate V-Ray tools and controls inside the Sketch Up user interface.
We will then move on to taking a look at V-Ray's extremely powerful and versatile lighting tool set, learning, essentially, how to add illumination to our scenes. This will include an examination of the V-Ray sun and sky tools that can be used to add natural looking daylight to our renders, as well as some of the V-Ray light types that can be used to mimic more artificial looking or man-made light sources. Global illumination is of course an extremely important aspect of photographic lighting and rendering, and so we will for sure want to spend some time working with V-Ray's powerful GI systems.
Chapter three then will help round out our understanding of the lighting tool set available in V-Ray. We will also want to spend quite a bit of time working with V-Ray's material options, and so we will take a look in this course at using not only the older, standard material type in V-Ray for Sketch Up, but also at the newer V-Ray material from BRDF layer, using both of these options to recreate some useful, real world surface types that will include working with diffuse coloration, as well as reflective and refractive material properties.
As we are going to be utilizing V-Ray as a virtual photography studio, we are going to want to put some of it's more effects oriented tools to work so as to add an extra level of believability to our renders. As we have all of this and quite a bit more to get through, if you are ready to build up you Sketch Up rendering skills and explore the creative freedom that comes from using V-Ray, let's go ahead and dive right in.
1. Introduction to V-Ray
2. Lighting the Place Up
3. Bouncing Our Light Around
Using brute force5m 6s
4. Working with the Physical Camera
5. It's a Material World
6. The Quality Control Department
What's next?1m 33s
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