- View Offline
- Installing Twilight
- Adding the Physical Sun and Sky
- Employing Point, Spot, and Projector light types
- Using light emitting materials
- Managing the Quality Presets
- Positioning your scene view
- Working with the camera's Focal Length setting
- Creating diffuse, reflective, and refractive surfaces
- Rendering out an alpha mask
- Setting up a depth render
Skill Level Intermediate
- Hello, my name is Brian Bradley, and welcome to SketchUp Rendering Using Twilight. We will start things off by running through an installation of the Twilight plug-in, and then just taking a bit of time to locate Twilight's tools and controls inside of the SketchUp user interface. We will then take a look at using Twilight's versatile lighting tools to add illumination to our scenes. This will include looking at the physical sun and sky system, as well as some specific Twilight light types that can be used to mimic artificial light sources.
We will naturally want to work closer with Twilight's material system. Starting with diffuse colored surfaces before moving on to the more complex reflective and refractive material types. We will make an examination of Twilight's photographic camera controls, as well as a consideration of just how we can use Twilight's render presets in a compositing oriented render pipeline. If you're ready to build your SketchUp rendering skills, let's go ahead and jump right in.