From the course: SketchUp: Rendering with V-Ray 3
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Rendering animations - SketchUp Tutorial
From the course: SketchUp: Rendering with V-Ray 3
Rendering animations
- [Instructor] One of the things that will always bring a little extra quality to our SketchUp projects is the addition of camera motion or animation. The problem so far as animation goes though is that sampling for the light cache GI engine which is of course set up as the secondary ray engine by default in our SketchUp scenes is view dependent, meaning it will only place GI samples inside the rendering camera's field of view. If we move the camera once the GI has been calculated, then the solution becomes unusable as it will now contain unsampled areas or gaps if you like. Of course, once we move the camera and render again, we get a new set of irradiant samples calculated which could cause us to think that we don't really have a problem until we realize that is that the various sets of samples have no connection or correlation to one another whatsoever. The same object rendered from two different camera locations or on different frames will receive a completely different and…
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