In this video you use Push/Pull to extrude walls, triple-click to select all contiguous, and make groups to protect the faces and edges.
- [Instructor] In this video, we're going to model the walls and the back door of the existing garage structure. Let's begin by using the push-pull tool. You can find it right here on the toolbar or press the letter P. Then click on this face, move the cursor up to extrude the plan into the third dimension. Let's type eight feet, enter. That is eight apostrophe return. Then I will do the same thing over here. I'll click on this face, move the cursor up, but this time instead of typing in eight feet, I'll go over here to the existing object and click anywhere along its top edge to specify that value.
I prefer specifying things graphically like that rather always having to type in numbers. I'll navigate over here to this back door area, press R for rectangle, and then draw in a rectangle on the top surface of the walls. Press P for the push-pull tool, click on this face, move the cursor down and type one foot enter. This creates a header that's needed above the door. Then press E for erase, and erase these edges.
I'll orbit around to the inside and also erase these edges. I'll press the space bar to go to the select tool. If I click on this face, you'll see that now it's treated as a single surface. SketchUp joined those new surfaces together with the existing walls. We zoom out again, and navigate over here to the garage door area. Let's put a similar type of header across here.
Use the rectangle tool, and draw a rectangle in across this opening. SketchUp automatically created a face not only for the new header, but it enclosed the whole garage with the surface. And it did that because SketchUp is always looking for enclosed boundaries. When it finds one, it fills it with a surface. This is an unwanted surface in this case, so I'm going to go to the select tool, click on the surface and press the delete key to get rid of it. I'll press P, and then click on this new face, move the cursor down and type one foot enter.
Then press E for erase, and erase the extra edges that we don't need. SketchUp automatically is going to join these separate surfaces into single surfaces. So now, this acts as a single surface, the top should be a single surface all the way around, and the front is a single surface. You can select objects directly by clicking on them, either a face or an edge.
You can also select objects with windows, and there are two different types of windows. If you make a window from the upper left-hand corner and you drag down to the right, you're making what is called a regular window. And this window selects anything that is completely inside of it, like that. I got a collection of edges and faces there. Notice that it did not select this back wall or this header, because these objects were not completely inside the window. If however I start drawing the window from the lower right-hand corner and go up to the left, the window has a dashed appearance.
This is a different kind of window. It's called a crossing window. And the crossing window selects anything that it crosses. We got a different selection here based on the way that we drew that rectangle. Another way that you can select is by single, double or even triple clicking a face. If I single click this face, I get just the face. If I double click the face, I get the face and all of its bounding edges. If I triple click the face, it selects everything that's connected to that face.
So we've got the entire structure. With the entire structure selected, I'll go up to the edit menu and choose Make Group, then I'll deselect by clicking off to the side. So now this is a group. The group acts as a container for all of the faces and edges that are inside of it. This object is now treated as a single unit. If I move it, it moves as a unit. I'm going to undo. I'll press command Z, or control Z on Windows, to go back a step.
The group can be edited just by double clicking on it. When I double click on it, you'll see that there's a bounding box that appears around the object to indicate that you're working on a group. Now I can select the individual faces or edges that are part of it. And I can edit them if I want to. In fact, when I'm done working on the group, I can just click outside of that bounding box to close the group. It's necessary to turn all of the walls into a group prior to making the back door, because if you didn't, the door would be part of the wall and you wouldn't able to rotate the door independently of the wall.
So now that we have all the walls as a group, I'll zoom in here and draw a rectangle on the ground. This is the hinge point. I'll type in the dimensions one, or rather two foot six comma one point five, enter, to specify the dimensions of a standard door. Then I'll press P, click on the face and pull it up all the way to the bottom of the header. Then I'll snap the door right there, press the space bar, triple click on the door to select all of the parts of the door, and then press G to make it a group.
Finally, I'd like to rotate the door open. I'll use the rotate tool. And I would like to rotate in this blue plain. But if I position the cursor over here, the plain will snap to the red plain. To lock the blue plain, I'm going to position the cursor over here on the ground somewhere, and then hold the shift key down. That will lock that direction, so now when I click right here to specify the rotation axis, it will be in this blue plain.
Then I'll click this point. And you can see I can now open the door. I'll click over here to open it 90 degrees. Save your work as Structure Two.
- Drawing a floor plan
- Modeling the walls, doors, and roof of an existing structure
- Creating a workshop
- Designing an entertainment room
- Designing a bathroom
- Decorating the space
- Creating an appealing design visualization