Join Paul J. Smith for an in-depth discussion in this video Material file locations, part of SketchUp for Architecture: Details (2015).
- We're in to Chapter Six, and Chapter Six is all about applying the materials to geometry that we've built. A couple of things that we need to bear in mind first is the Material editor on the Windows machine and the Materials editor on the Mac are quite different, and I'm going to take some time explaining the differences between the two. I'll be going into the Mac environment to explain on the Macs because it's much easier to do that in the way they work.
The other thing to point out is that the materials are not just texture files, but they're actually SKMs, SketchUp Material files, and they're stored in different places on the different machines. So, to get access to the root of the materials on a Windows machine you need to go to this file location. So, it's in the Program Files, if you've got the 2015 version of the software. Earlier versions, 2014, 2013, they're all the 32-bit, so it'll be in the Program Files in brackets, then (x86) close brackets folder.
Then you will go to SketchUp. Then it'll be SketchUp 2015, and if you open that up you will find a Materials folder. Now, if you are using a Mac, and again it depends really on whether you've got Pro version or the free version, because the Pro version comes with Layout and a Style Builder. So, in the Applications, if you open up the SketchUp folder, it might just be the app there if you've just got the free version of SketchUp, so if you've just got the app, right-click on it and Show Package Contents.
Otherwise, just expand the folder into Layout SketchUp and Style Builder and then Show Package Contents. You'll find the materials under Contents, and then expand that, and Resources, and then you'll go into Content, and then Materials. Now there's the two file paths for the SketchUp materials. The reason I'm explaining this to you is if you want to add some extra materials to the Default folders, that's where you have to put it. If you create your own materials, then they end up in a different place.
Now once we start applying materials, you'll appreciate that I have a lot more materials than you possibly have, and that's because I had access to the Bonus Material pack, which was available from Version 6. That came as an .exe file. I basically installed it, and all of the materials I have bundled together and put them in the Chapter Six folder for you to use if you want to. And, I would suggest that you just copy and paste these in, overwriting the existing ones.
Just make sure you backup the original materials just in case something goes wrong, but just overwrite the existing materials and then all the new ones will be added in there. It's well worth having. And as we go through this, we'll be looking at creating your own materials anyway. So this is kind of an all-encompassing look at Materials, and how you can use them. But most of the ones that I'm using here have just been generated from the existing materials. The only exception to that is the window, where I've actually created a nice grained, and I'll show you how to apply that as well, but the rest of them are variations on existing.
So, we'll start off by looking at the Materials dialogue box in Windows and then we'll have a look at the Material dialogue box on the Mac.
This installment concentrates on organizing the details in your scenes with the Outliner and Layers panels. As the course shows, well-built and organized SketchUp components allow architects to have greater flexibility at every stage of the design process.
- Creating the brick and block components
- Building walls
- Laying courses of bricks and blocks
- Trenching and backfilling
- Creating the brick halves
- Adding mortar fill and insulation to the cavity
- Creating windows with casements, sills, and jambs
- Organizing the model
- Adding materials
- Exporting the SketchUp model
- Working in LayOut