Join Paul J. Smith for an in-depth discussion in this video The Material Editor, part of SketchUp for Architecture.
I would suggest that most of the time, you will want to cover your models in color and or texture. Applying materials in SketchUp is a fairly straightforward process. But like all aspects of this great piece of software, there's a lot more to textures than initially meets the eye. And as we are looking at using this software for architectural purposes, the ability to create and control the size of a suitable textual material is an essential skill that you will need to get familiar with. This chapter is dedicated to the application, modification and creation of basic materials.
If you have access to the exercise files, I have included a more complete version of the house for us to practice our skills on. We'll create textures for the walls, roof and interior spaces, apply color to objects and see how materials work inside and outside groups and components. So let's first get to grips with the Material Editor and set up our texture editor. I would also suggest you check out some of the other SketchUp essentials tutorials on Lynda.com, which cover the basics of materials. And one final word on the Material Editor, the Mac and Windows versions differ significantly in a way in which new materials are created and edited. So Mac users, I will, where possible, try to point out these differences. But I also suggest popping over to the SketchUp website to check out the process involved in creating a new folder for your new textures, and to duplicate existing textures to update. All right so we're going to have a quick whiz through the material window.
Now, the material window is available, I'll just close that down, Window > Materials. Another way to get the Materials window up if is you hit the b key on the keyboard. B for bucket, that's the paint bucket. And this gives you access to all the materials and colors that are loaded by default into SketchUp. So you've got choices of in-model materials, now currently there's only one in-model material. The rest of the materials are the default material. If I was to click on this Eye-dropper tool and sample the roof, then that's the default material.
Or if I was to sample the window, that's this translucent glass gray. You've got this icon which expands the secondary panes. You can drag and drop in-between. You've got this icon in Windows which allows you to create a new material. That's a texture material or a color, and you just give it a name. So you've got color options there, the HLS, HSB and RGB. Use a texture. This'll then take you to the browser window, where you can choose your textures. We'll look at those a bit later. Opacity levels also can be controlled within the material.
What else have we got? This is the default material. So this'll take you back to the default material. This is based on the model preferences. We've got browser buttons. We've got a in-model material icon. We've got our list of colors and textures. We've got this fly-out, which takes us to some other options for the size of these images, small, medium, we're on large at the moment. You can save the collection as you can open a collection. So you can do an awful lot with materials. Then you can edit the material once you got the material. If I was to sample, so back to Select and sample this one and then edit that material.
Then I, if I wanted to change to a texture, I could use text or browse for it or I could change the color of it. It's beige in this slider, or the, if I wanted to make it sort of like a sepia colored glass, and change the opacity levels as well. So I can do all this sort of stuff within this editor. I could then save this material as by right clicking on it, or Delete, or Export Texture Image, etc. One of the other things that we've got in the editor is this little grayed out icon at the moment. This is the send texture to your favorite texture editing software.
And you would set that in the Window > Preferences, and Applications, and default image editor. So if you had Photoshop or another type of image editor that you wanted to use, then browse for that. I'm going to set mine to use Photoshop. So I'll use it a bit later. But just basically choose the path for the EXE file, and you're away. So that's giving us a brief overview of the materials dialog. I know it was very quick. But we'll be going through this in much more detail as we move through it, as we'll apply and create textures for the roof, the brickwork. And inside the rooms, we'll create a nice wallpaper, tileable patterns as well. So, when we come back, we'll just see how materials are applied and work within groups and components.
We'll also have a look at some of the keyboard modifiers for the application of materials to various objects. And we will then start looking at the material creation in depth.
- Installing SketchUp plugins
- Moving the model around
- Creating sweeps and revolves
- Importing a CAD site plan
- Defining the site boundary
- Building a massing model
- Adding walls, doors, and windows
- Adding the roof
- Creating stairs with a handrail
- Adding texture to your SketchUp models