From the course: SketchUp: Rendering with V-Ray 3

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Making colored and frosted glass

Making colored and frosted glass - SketchUp Tutorial

From the course: SketchUp: Rendering with V-Ray 3

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Making colored and frosted glass

- [Instructor] Having seen how we can use the generic material NV rate to create a basic glass shader, what we want to do now is take a look at how we would go about adding a bit of extra complexity to that by creating both colored and frosted variants of the material. Of course one thing we don't need to do is reinvent the proverbial wheel by creating a new glass material from scratch. Why do that when we already have a perfectly good jumping off point in the form of the basic glass material that we created in the previous exercise. In the materials list, then, let's right-click on the basic glass entry, and use the duplicate command to create a copy of it. Let's straightaway rename it by double clicking on it, and calling it "colored_glass." Finally, we can apply the material to both pieces of the shade of our geometry. Now, of course, if we took a render at this point, we would simply reproduce the image that we ended up with at the conclusion of the previous exercise, which is not…

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