From the course: SketchUp: Rendering with V-Ray Next
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Introduction to V-Ray materials, part 2
From the course: SketchUp: Rendering with V-Ray Next
Introduction to V-Ray materials, part 2
- [Instructor] Now, whilst we could use the V-Ray blend material that we will look at later on in order to help us create complex shaders in V-Ray, such as car paint materials, what we have in the car paint shader is a ready-made option that has everything we need in order to create typical, metallic-looking car paint surfaces. The material comes with the four basic components already setup, as it were. So, we have a base color rollout, where we find color, reflection, glossiness, and bump controls. We have a flakes rollout with a whole bunch of parameters that can effect the look of those. We have a coat rollout that houses color, strength, glossiness, and bump options, and then, we have a set of global reflection controls that let us apply settings to reflection properties on all of the above layers simultaneously. In fact, if we just make sure that the render area of our live preview here is maximized, we can see the…
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Contents
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Using the materials UI2m 39s
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Introduction to V-Ray materials, part 13m 45s
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Introduction to V-Ray materials, part 23m 48s
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Introduction to V-Ray materials, part 32m 56s
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Introduction to V-Ray materials, part 43m 27s
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UV Tools3m 43s
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The V-Ray Color Picker3m 30s
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The V-Ray material library3m 54s
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Using .vrmats2m 42s
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